![]() ![]() I know blocking cracks is impossible, even Rockstar can't block hackers. ![]() I am making games about 5 years and at the final, i learned i should make a game that it worths its money. Actually my second game because i need money to keep coding my main game. So that publisher's games aren't mine.Īnd that's my game. Note: The developer name and publisher isn't mine that publisher's job. ![]() Or rather, like what TaleOf4Gamers you can be right. Unfortunately with this we have to put trust into our players that they'll buy our game rather than pirate our game.Īnd this is where I take the stance a pirate wasn't going to buy my game anyways. ![]() But that just goes to show that skidrow is an automated process. Which I find funny that skidrow cracked the steam version when all they had to do was get the itch version. You also get a steam key with the purchase! and we honestly think it's cuter the way we do it). But it has Steamworks removed from it (the achievements are shown in game. Just like people emulate Windows, people will emulate older Steam as well.īut it's still anti-consumer in that it requires someone with the technical savvy to do so.Īnd that's why we also have our Itch release: which I would say to Ross is a reason not to super worry about the games on Steam. Hence why the cracked version comes with extra files to emulate the steam environment. The whole ensuring Steam is running psuedo-DRM you get from it is sort of critical since without that then the various features related to Steam won't work, or potentially crash the game. This way you get your achievements through Steam, and you get cloud sync through Steam. We have a 'special' version of the game just for Steam that integrates with Steamworks. Thing is, Steam comes with some caveats (which Ross doesn't touch on). This is why even we have a Steam release we also have a non-steam release, because Steam's where you can get most sales, since most gamers don't think your game is "legit" until it's on Steam. ![]()
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